Weapons are items the players can use to damage monsters. They come in a number of varieties, each of which having their own benefits and drawbacks.
Melee weapons allow players to attack any creatures next to themselves. They include swords, axes, maces, and other implements. The general progression in strength corresponds often to the value of the metal, with a generic sword being a starting weapon, followed by a silver sword, gold sword, etc. There are also weapons that break this mold, such as the silver broad sword or Vorpal Blade.
Below is a list of the melee weapons available to the player in the game.
Swords- In most cases swords are single handed weapons. A few notable sowrds include the Vorpal Blade, which can be found behind the Taskmaker's inner Sanctum, and the Silver Broad sword, which is gifted to the player early on.
Two handed sword
Silver Broad sword
Silver long sword
Two handed long sword
Gold broad sword
Gold long sword
Sword o' Power
Axes- Similar to swords.
Two handed axe
Maces- Similar to swords
Hammers- Hammers are notable in that you can throw them as well as attack directly. When they hit, they will fall to the ground in front of the monster they hit if thrown. Picking it up or grasping it will cause it to be returned to the character's hand. A notable example is Chris' Hammer, which can be obtained early in the game.
Knives- Knives are similar to hammers, save that they do not return when thrown.
Scythes-Similar to swords.
'Picks'- Similar to swords
Shovels-Notable in that it allows the player to dig up buried items.
Joke weapons- The fly swatter is not as effective against the fly swarm as you would think.
Two handed swatter
10 meter cattle prod
Forks-Generic melee weapons.
Spiked Devil's fork
Whips-Similar to swords.
Black leather whip
Clubs-Notably, Tschida's Club allows you to see through walls.
Really big club
Light sources- While technically not weapons, can be held. They create light for the player and are extremely useful in dark areas.
Ranged weapons allow players to attack an enemy at a distance or at point blank, but can only fire in a single direction. They include bows, wands, and similar ranged weapons.
Different ranged weapons will have different behaviors. For example, a dagger is a weapon that can be used as both a melee weapon or a ranged weapon, but upon throwing it, it will fall to the ground in front of the monster it hit. If it falls into water, it is lost forever. Wands have limited uses, and while doing massive amounts of damage in comparison with normal weapons, will be used up after a few charges. Bows can fire infinitely, not requiring ammunition, but often require two hands. Boomerangs and certain hammers can also be thrown or used in melee, much like the dagger, but upon a successful hit, will return to the player.
Below is a list of ranged weapons available to the player:
Slings- Sends single projectiles out. Unlimited ammunition.
Blowguns-Sends single projectiles out. Unlimited ammunition.
Gold blow gun
Darts-Can be thrown once, afterwards they must be recalled.
Bows-Unlimited ammunition, but requires two hands.
Bow o' Slaying
Boomerangs- Can be thrown and will return to the player. Upon hitting they do not drop. There is a powerful boomerang in the castle hall.
Spears-Can be thrown once, and will not return until grabbed.
Javelin o' Pierce
Wands- Have a small number of charges, and after using will turn into a worthless stick and removed from the inventory.
Waste not, Wand not
Wand o' frost
Wand o' Fire
Wand o' lightning
Wand o' striking
Magic missile wand
Wand o' slaying